06.01.2018 - 13:30
We need new strategy based by aw players... Maybe : burn earth... New unit : Nero piroman - after he visit some city, bb reinfs. Nero in Istanbul, next r t there will be like only 2 units. Unit numero 2: Kim Jong Un nukes, with range like bombers, but with crazy rolls. One hit ur ally, other ur enemy. WD unit : special unit with op rolls. Gayfather unit: special unit with op range and 0 def, like blits add in normal strat. Dons unit : 40% more chances to god tbed. Good vs neutrals, bad vs MP unit. Virus : make more reinfs in some city. Waffels : 0 att, 0 def, 0 range. Troll unit. Special unit for wf / domo unit, 0 cost, 50 range. 0/0 def/att. Buildings : buy it and later have some adventage like is -20 cost to tanks, infs or other units. Only in that city, or air ports. Post here more ideas !
---- http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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06.01.2018 - 13:34
---- Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
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06.01.2018 - 13:35
Surely nero visiting a city would cause a baby boom not reduce the population. A waffel unit would do that though. Instantly causes a civil war.
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06.01.2018 - 13:59
Mp unit; 10 range, 0 crit, 5att, 1 def, bonus against all units if you move in random big stacks
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06.01.2018 - 14:00
Sphinx unit +100000 collateral when visiting a city in africa..
---- A Lion does not lose sleep over the opinions of sheep
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06.01.2018 - 14:03
Stalinporter - When you attack a city defended by Stalinporter your units will be immediately teleported to Siberia instead.
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06.01.2018 - 14:05
Or some kind of suicide unit, which can kill big stacks. But k we will need some unit which is good against it....
---- http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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06.01.2018 - 14:12
Fap units 0 att 1 def with 100 hit points bonus sure it will make some ppl rage quit
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06.01.2018 - 14:12
Hdrakon unit: stealth unit with 7 attack, 5 defence, 5 critical hit, 7 hit point, 10 range and 10 bonus in hit point, critical hit, attack and defence against mods D
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06.01.2018 - 14:16
Too expensive... haha Marine on steroids.
---- http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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06.01.2018 - 14:23
As befits me
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06.01.2018 - 23:14
The Death1812 unit 100 att 100 def infinite range 100 crit 100 hp btw when you try to move the unit it crashes your game because of the op range plz support
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07.01.2018 - 00:36
Steve unit: Normal inf but +20 att when in a capital city.
---- The enemy is in front of us, the enemy is behind us, the enemy is to the right and left of us. They cant get away this time! - General Douglas Mcarthur
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07.01.2018 - 04:13
Checkmate unit Standard inf, gains 1 hp every 5 turns
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09.01.2018 - 17:51
B0nker unit - kicks entire stack In capital city, re invites them next reinforcement turn
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10.01.2018 - 02:08
Cold Case Unit: When combined with general, always loses. By the way moved to off-topic.
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10.01.2018 - 08:19
Zeph unit, 30 attack, 30 defense, -30 attack and defense against all default units
---- Someone Better Than You
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10.01.2018 - 11:27
Opi unit 80 critical 6-6states 10 range 60cost with special effect that curses all of who dare stand on their ways sf unit gets bonus luck against unimportant cities and a negative critical of 20 when in important battle and special effect: all moves have 50% chance more to be tbed and general tb chance = 0(so he goes alone somewhere) but increases tb chance on unimportant exposed targets by 20% and this will make the theory of 12 NC destroyer + 2 inf + general fails against clovis's 16PD inf + general in china east possible.
---- Our next Moments are Tomorrows Memories
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10.01.2018 - 13:49
b0nker unit redone; Deletes entire allied units in capital city, next turn get same amount of special SM units with bonus +1 atk/def .
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10.01.2018 - 13:54
Pavle unit: 10 atk, 2 def. Turn after Pavle unit is built, enemy automaticly gets Croat unit (2atk 10 def) in their capital city and can spam cheap Corammba units (1atk 1def 10 cost).
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10.01.2018 - 14:26
Rp spammers will spam waffel units D agree make this strat. pls put me in too <8
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10.01.2018 - 17:51
it would be 50damage unit with 100% chance of critical and 1hp and the only legit unit you'd make against it is one with 101 hp and mega defense against it ! or simply let it attack 1 transport so it dies and defender tie of transport survives!
---- Our next Moments are Tomorrows Memories
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13.01.2018 - 23:16
imagine turk spamming corramba units...he could reverse superfund west and still have a pretty high unit count.
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13.01.2018 - 23:48
Problem is, cost of upkeep of each corammba unit is 20 per turn, so it would be deadly for economy...
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14.01.2018 - 02:07
and when we implement buildings we can make a pavlicenko builder unit to build them faster. next turn after building completition they die of autism. building boost +5% 0$ cost 150$ cost / turn
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14.01.2018 - 06:04
If nothing, pavlicenko units are useful, not like some examples of human evolution from monkeys like corammba units...
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14.01.2018 - 06:37
Turn block special unit; standard infantry stats and range, just with 100% TB chance... D
---- ''Everywhere where i am absent, they commit nothing but follies'' ~Napoleon
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14.01.2018 - 08:56
Where is the Death1812 unit that will never get tbed and have 100% critical chance + bypass walls + increase in number every turn + spread cancer in enemy cities....
---- Our next Moments are Tomorrows Memories
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14.01.2018 - 09:34
Mauzer Panteri unit - If Mauzer unit dies, random member from any clan gets kicked
---- Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
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17.01.2018 - 12:56
in our hearts
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