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When starting a game we buy a country to be our capital. the only unique thing about it is if someone else takes it u lose and the general . but what if u can have a more powerful capital country like an extra 5% or 10% income from your capital country plus capital city gets a extra +1 reinforcement every 4 turns. but if your thinking if someone else gets my capital then they get bonuses then no its just normal to them.
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Seems good!
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AlexMeza Účet zmazaný |
Don't support. In world games or long games, you would get a lot of reinfs in your cap.
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I think a basic improvement could be made to the capital country without making it too overpowered. The reinforcement idea's too much, but the income increase is a nice idea. This could actually make it more worthwhile to grab larger countries to start off games, because someone who takes India (Commonly regarded as a bad idea since it costs so much) would get a much nicer income bonus than someone who used Pakistan to take India.
I think, if anything, this would actually balance gameplay further if you were to only be giving +5% or +10% income to the capital country.
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~goodnamesalltaken~
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I thought he mean't like if you picked Germany then Berlin would get 9 reinf. every 4 turns instead of 8. Well just keep the income then.
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I support something like this... or some kind of difference between home country and conquered countries. irl conquered countries surely don't bring as much revenue / manpower as a home country? in fact I really don't know what happens in that situation irl. any experts?
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Well the populace would be devastated. Also frequent revolts and nationalism.
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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I don't like this idea, seems sort of pointless. Plus, it makes strong countries even stronger. :S
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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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