|
Basically allow us to give a chance (1-10) of how likely an event is to happen.
For example, if there is a colonialism scenario, and the creator wants to simulate colonial revolutions, they can add revolt chances by turn, so that the owner of the province can't predict when it happens, if it happens at all.
----
Nahrávam...
Nahrávam...
|
|
Hm... how would a revolt work for AW? No reinforcements for next turn? A decrease in income?
----
Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.
Nahrávam...
Nahrávam...
|
|
Napísal RaulPB, 14.05.2015 at 09:51
Hm... how would a revolt work for AW? No reinforcements for next turn? A decrease in income?
I think the idea is that there's a "native rebellion" player, and that player has a certain chance of gaining X units on turn Y. Kind of like the scenario events we have now, but dependent on chance (i.e. there's a chance that the event doesn't fire). I don't see why not. Support.
Nahrávam...
Nahrávam...
|
|
Yeah, could actually be fun, why not?? Playing with luck is always exciting XD Support
----
Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.
Nahrávam...
Nahrávam...
|