24.03.2011 - 16:29
The poll in the Feedback Polls forum had some confusing options (imo). This is just to see a straight up or down vote on which of the battle systems you preferred. It would be helpful if you explained your choice as well
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24.03.2011 - 16:35
I just like to quote what I've written about this issue one week ago, you might also read all the other comments in the old thread: http://afterwind.com/forum/topic.php?topic_id=463&topicsearch=&page=1
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24.03.2011 - 16:38
Definitely liked the old one, pretty much everything HeyI has stated before me, is what I agree with. In my honest oppionion like ive said many times before, if it's possible, why not a tick box that switches it between "Rolls" (old) attack system, and "Hp" (new) system.
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27.03.2011 - 16:39
The new one is much better because it removes the luck factor (and annoys HeyI)
---- Beheading infidels is a patriotic duty
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27.03.2011 - 17:00
"(and annoys HeyI)" lol got to love him.. but ya your right
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27.03.2011 - 17:13
Why is the end of lucky factor a bad thing? I trully hate any game based on luck, so I don't see any reason to go back to the old system. It's no true, also, that a player with most territories will win in most cases. This may happen because people get used to a playstyle and stick with it to the rest of their lifes, they are too obvious. I've already seen many impossible comebacks when you least expect it. I also disagree with the decreasing number of players, as I'm noticing a good number of newbies playing everyday.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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28.03.2011 - 08:12
Im not familier with the old system but am enjoying the game. ALTHOUGH, You need to look at your history books a little bit more in order to get a better idea as to why defence is lacking. Here are a few examples War on brit's VS Germany Germany had brits out numbered in air but sufferd much biger looses becasue defending plains are closer to there base and can launch more sorties(Bombers need better defence) they also had radar but the Proximity was what alowed there smaller force to kill far more germin plains almost a 2-1 loose consistantly. some times even greater. Irac VS USA: Coalition forces distroyed the air and defensive units in no time BUT the groundforces Still had to be overwelming to get the irac army to surender (You cant win with just air supiriority this can be reflected by alternating looses between air and ground units when someone sends 200 bombers+1 infentry to att a guy with 10infintry)they win the battle but dont gain the country. there are other things too that make it better to be the defender in alot of situations please look into this and im shure with a few tweeks to the battle mecanics,way troops fight each other, move,and scores you will find your almost there. This said i am verry pleased with the development of the game and also feel its game ballance that needs work but not on the unit side but on how they interact.
---- Where's the BEEF!
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28.03.2011 - 12:57
Well, I prefer the new system. I had an rank 5 account before, which I deleted out of rage when the new battle system was introduced. (Because the game became very unbalanced at that time). But after the Unit stat tweaking and the new Updates I see no reason why we should go back to the old system. Because people used to the old system can't get used to the new one? Or is it like a nostalgia thing? Back in those days everything was better? You say that the player wins who has more land now. Yeah, well, that was the same on the old systemm wasn't it? At least that was my expierence. More reinforcements and more money. Thats something that didn't change. Also it's only partially true. As (mostly) MoS player I defeated many people which had an advantage by land, but lost because I took some unexpected route with the subs/marines, or just because they didn't really have a concept on how to defend, or didn't expect me. Also I lost games while having more land because I was unable to find a way to stop the enemy. Especially Sky Menace turned out to be a pain in the ass for me. (Also playing against learster results in a instant loss for me ) I don't really play defensive, but why would play defensive in this game? How are you going to win? Once you are in a defensive position and the attacker launches wave after wave, you can't do much anymore. It's very hard to be in a defensive position and start a succesfull counterattack. And please explain how does luck make this game any better? If I attack an enemy I want the chances to win the battle to be fair and not to be based on luck. Whoever says there is a decreasing number of players seems to play at the wrong time of the day or is just blind. I see a lot of low ranked players and at the right time there are a lot of games up. When I had my old account (January/February) there has been about 7000 registered players. Now it's 8500. How is it possible when the game became so bad and unfriendly for starters? Also after I deleted my other accound I also had to start from 0. I didn't think it was that hard. Of course you lose a few games as starter, but it's a multiplayer game. You play against more expierenced players as starter and lose, you can't expect anything else. Are you going to rock every Counter Strike, Call of Duty, Starcraft or <Insert Game here> server as a starter? Yeah, right, sure you do.
---- On the cool side of Thievery.
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28.03.2011 - 13:34
You have to admit two things: Learster is one of the professional players and maybe you don't handle with your guerrilla. I wonder why players like Lioda, MarcJr, Sificvoid, Gigglin, Learster they don't complain because the new battle system. So i think the new battle system is fine.
---- Carpathia Squad
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28.03.2011 - 15:30
I tried to put this into words, but Stuka, you did a better job. I agree 100% with this.*stamp of approval*
---- ...
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28.03.2011 - 15:59
Thanks guys for speaking out in defence of the new system. It might have it's flaws, but the old one wasn't perfect either - far from it. I said several times before that I don't see the more predictable results of battles as a bad thing. Less random = more strategy. Would the chess be the timeless game it is if the result of an attack was completely random? Would it even be more fun? I don't think so. The new system is here to stay. If any tweaks are needed, we're prepared to consider them, but we're not going back to the old system, sorry.
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28.03.2011 - 18:39
YAAAAAAAAAAAA!!!! GOD HAS SPOKEN!!!!!! -Please do not spam up a nice thread KC
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20.04.2023 - 17:29
That's nice.
---- I shit in the dark so that you can't flush the toilet in the day. -Dr. Bright
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