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So can someone explain to me why a single unit (such as a bomber ) can cause your troops defensive line to break even if the no units die? Why not just make it so the line doesnt break at all? why not make it so make it so if a unit does die by bomber only those units die and the entire line of unaffeced units still hold? why not make it so the bomber maybe can die? this feature/thing you can do makes defensive lines nearly pointless.
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Garde Príspevky: 2842 Od: Canada
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I'm not wanting invincible lines, i want a feature and play style to be useful. How dare i want it so you need god forbid more then one unit to break a defensive line of multiple units.
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this feature/thing you can do makes defensive lines nearly pointless.
It isnt pointless, the point is to make your opponent have to waste one turn to break your wall while you can send troops there to repeal their attack
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Not a good player
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Like Garde said, if it doesn't break because a unit attacked it, the meta will be to stack units on your walls so your city is never untouchable since the wall never falls unless the units are killed
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The idea with walls is to stall your enemy and prevent him from taking vital cities before your main army arrives or before reinforcement turn. Theres a whole thread about different types of walls, bigwalls, rp walls, long walls, triple walls, etc. someone find the thread.
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon
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