We'd like to specifically thank all the players who are patiently going along with the changes and offer their ideas and criticism without being overly-dramatic about it. We are here to continue making the game better, thanks for understanding this.
And here's the list of what's new and what's changed between Afterwind and atWar - if you notice something is missing, please tell us.
New name and URL
The game is now called atWar and the main address is atwar-game.com (afterwind.com and atwargame.com also work). Not everyone is fond of the new name, but the situation would've been identical if we were changing the name from "atWar" to "Afterwind" - it's just a matter of personal attachment, really. Colors and graphics have been updated both on the website and in the game.
Game interface and animation
Map/scenario editor
Population casualties
City population now receives collateral damage when a city is attacked. Casualties depend on the scale of the battle and on the type of attacking units. Units now have a new stat: Collateral, which is added to regular attack damage and only affects civilians. The casualties are shown in the city menu, battle menu, in the end game stats and sometimes in the events menu (when the damage is particularly high). Population affects the city income and reinforcements. If the population drops to 50%, you will only be receiving half of the income and half of the reinforcements.
Game mechanics
Units roles
Elo rating
Duels now affect Elo rating instead of SP. We have retroactively calculated Elo for all previous duels.
Premium packs
There were some minor changes in Premium packs. Scenarios pack is now called 'Maps and Scenarios' and unlocks both. General has replaced Anti-Aircraft in the Exclusive weapons pack. Game options pack is now required to start games based on custom maps and scenarios. On the positive side, whole world games are no longer Premium-only.
Game settings
Other