26.08.2013 - 11:04
Make it so that when someone places a troop next to your wall on the first turn it doesn't get broken because it is annoying as fuck when some asshole comes and wallfucks you first turn and then you practically lose just because you are an honorable player.
----
Nahrávam...
Nahrávam...
|
|
Nahrávam...
Nahrávam...
|
|
26.08.2013 - 11:57
The unofficial rule actually came about because the old system allowed you to attack on Turn 1 meaning effectively you could be dead before the game even really gets going- competitive games people asked for no WF to allow you a chance to develop the game, making it more skill full rather than one person trying to expand and the other just sending 40 units to your cap immediately, think of it as a gentleman's agreement devised to make games better and not over in 5 mins.
Nahrávam...
Nahrávam...
|
|
Guest66 Účet zmazaný |
26.08.2013 - 12:44 Guest66 Účet zmazaný
Friend, that is just impossible.
Nahrávam...
Nahrávam...
|
26.08.2013 - 12:55
It is part of the game imo. One guy strategy will be to expand to receive more inxome and units eventually overcoming the opponent, on the other hand the other opponent will try a quick and decisive win tactic that might fail if the opponent stack his capital with the extra troops he got or will just retake ir the other turn depending on his strat... So I dont support the OP Edit: if you dont want to be wf'd just avoid playing these kind of players and you will save your self from some unwanted anger
----
Nahrávam...
Nahrávam...
|
|
Guest66 Účet zmazaný |
26.08.2013 - 13:00 Guest66 Účet zmazaný
You didnt consider for example: me wallfuckin you 1. turn and then not attacking your capital the second turn when you pull your forces back to the capital ...and you waste an entire turn while i have spread even more. If everyone was doin it would be idiotic and the game would be unpredictable and wouldnt have nothing to do with tactics.
Nahrávam...
Nahrávam...
|
26.08.2013 - 13:10
This is why this game called Risk&Civilization, no?
Wouldnt it be amazing if the opponents moves will not be predictable in competitive games?
----
Nahrávam...
Nahrávam...
|
|
26.08.2013 - 13:10
This is why this game called Risk&Civilization, no?
Wouldnt it be amazing if the opponents moves will not be predictable in competitive games?
----
Nahrávam...
Nahrávam...
|
|
Guest66 Účet zmazaný |
26.08.2013 - 13:15 Guest66 Účet zmazaný
It's one thing being wallfucked turn 1 by a noob and another if a good player would do that to you ...instant lost game. I have no idea who have you been playing but i have played many damn fine unpredictable players and had many epic games that didnt involve us wallfuckin each other turn 1. Thank you.
Nahrávam...
Nahrávam...
|
26.08.2013 - 15:28
Add those players to you enemies list.
Nahrávam...
Nahrávam...
|
|
Hulk Účet zmazaný |
27.08.2013 - 04:14 Hulk Účet zmazaný
Read what bonker said.
Nahrávam...
Nahrávam...
|
27.08.2013 - 18:56
Wf turn 1 is the line between autistic/good player. is a proven fact that 99,99% of people that wf turn 1 are noobs, the rest trolls.
Nahrávam...
Nahrávam...
|
|
Nahrávam...
Nahrávam...
|
|
28.08.2013 - 16:05
You can already do that, just move 1 bomber next to your enemys cap during turn 1
Nahrávam...
Nahrávam...
|
|
28.08.2013 - 16:22
If there was no first turn wf, two players could wall eachothers capitals as well as their own. Or you could wall everything in reach to make sure someone else cannot get that expansion the second turn. It doesn't work, I'm against it. Just tell people when you start a game no first turn wf. Or play competitive games(1vs1/3vs3) where things are fair so no first turn wf anyway.
Nahrávam...
Nahrávam...
|
Si si istý?