This thread questions what covers the movements system; does it have some sort of identifiable variables? Are these variables separate or there is more to this. In dire need of enlightenment for movement prioritization because am nub. Thanks
1. Is recruiting city units considered a move?
2. If a unit/stack stops and redirects direction
3. If a ts/atp stops, boarded and moves again
4. If a unit/stack latemoves
5. Walling unit per unit
6, Unit separate from stack